SetPlayerObjectMaterial

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SetPlayerObjectMaterial was added in SA-MP 0.3x This function was added in SA-MP 0.3e and will not work in earlier versions!


Replace the texture of a player object with the texture from another model in the game.


Parameters:
(playerid, objectid, materialindex, modelid, txdname[], texturename[], materialcolor)
playeridThe ID of the player the object is associated to.
objectidThe ID of the object to replace the texture of
materialindexThe material index on the object to change
modelidThe modelid on which replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the existing texture.
txdnameThe name of the txd file which contains the replacement texture (use "none" if not required)
texturenameThe name of the texture to use as the replacement (use "none" if not required)
materialcolorThe object color to set, as an integer or hex in ARGB format. Using 0 keeps the existing material color.


ReturnsThis function doesn't return a specific value


public OnPlayerCommandText(playerid,cmdtext[])
{
    if(!strcmp(cmdtext,"/objmat",true))
    {
        new Float:X, Float:Y, Float:Z;
        new myobject;
        GetPlayerPos(playerid, X, Y, Z);
        myobject = CreatePlayerObject(playerid, 19371, X, Y, Z+0.5, 0.0, 0.0, 0.0, 300.0);
        SetPlayerObjectMaterial(playerid, myobject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);
        // Replaces the texture of our player-object with the texture of model 19341
        return 1;
    }
    return 0;
}

Important Note: You MUST use ARGB color format, not RGBA like used in client messages etc.


Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
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