SetPlayerObjectPos
From SA-MP Wiki
Sets the position of an object to the specified coordinates.
(playerid, objectid, Float:X, Float:Y, Float:Z)
| playerid | The ID of the player you associated this object to. |
| objectid | The ID of the object you want to set the position of. |
| Float:X | The X coordinate to put the object at. |
| Float:Y | The Y coordinate to put the object at. |
| Float:Z | The Z coordinate to put the object at. |
| Returns | This function doesn't return a specific value |
SetPlayerObjectPos(playerid, objectid, 2001.195679, 1547.113892, 14.283400);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
