SetPlayerRaceCheckpoint
From SA-MP Wiki
SetPlayerRaceCheckpoint
Creates a race checkpoint. When the player enters it, the OnPlayerEnterRaceCheckpoint callback is called.
(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size)
| playerid | The ID of the player to set the checkpoint for |
| type | Type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish |
| Float:x | X-Coordinate |
| Float:y | Y-Coordinate |
| Float:z | Y-Coordinate |
| Float:nextx | X-Coordinate of the next point, for the arrow facing direction |
| Float:nexty | Y-Coordinate of the next point, for the arrow facing direction |
| Float:nextz | Y-Coordinate of the next point, for the arrow facing direction |
| Float:size | Size (diameter) of the checkpoint |
This function does not return a specific value.
//from Yagu's race filterscript, (c) by Yagu public SetRaceCheckpoint(playerid,target,next) { if(next == -1 && Airrace == 0) SetPlayerRaceCheckpoint(playerid,1,RaceCheckpoints[target][0],RaceCheckpoints[target][1],RaceCheckpoints[target][2], 0.0,0.0,0.0,CPsize); else if(next == -1 && Airrace == 1) SetPlayerRaceCheckpoint(playerid,4,RaceCheckpoints[target][0],RaceCheckpoints[target][1],RaceCheckpoints[target][2], 0.0,0.0,0.0,CPsize); else if(Airrace == 1) SetPlayerRaceCheckpoint(playerid,3,RaceCheckpoints[target][0],RaceCheckpoints[target][1],RaceCheckpoints[target][2], RaceCheckpoints[next][0],RaceCheckpoints[next][1],RaceCheckpoints[next][2],CPsize); else SetPlayerRaceCheckpoint(playerid,0,RaceCheckpoints[target][0],RaceCheckpoints[target][1],RaceCheckpoints[target][2], RaceCheckpoints[next][0],RaceCheckpoints[next][1],RaceCheckpoints[next][2],CPsize); }
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- SetPlayerCheckpoint: Create a checkpoint for a player.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.
