SetPlayerTeam

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SetPlayerTeam


Even though this function wasn't of much use in the previous version, it enables you to make use of the anti-teamkill option in SA-MP 0.2. You can use any team, but every player starts with teamID 0 by default. You can define the maximum amount of teams using SetTeamCount


Parameters:
(playerid, teamid)
playeridThe PlayerID of who you want to change the team of.
teamidThe new Team ID the player will recieve.
This function does not return a specific value, it's best to simply ignore it.


public OnPlayerSpawn( playerid )
{
    // Update this player's team to number 4 at spawning, you should check
    // the player's skin when used in a gamemode.
    SetPlayerTeam( playerid, 4 );
    return 1;
}

Related Functions

The following functions might be useful as well, as they're related to this function in one way or another.