SetTimer

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Sets a timer to call a function after some time.


Parameters:
(funcname[], interval, repeating)
funcname[]Name of the function to call as a string. Needs to be a public!
intervalInterval in milliseconds.
repeatingBoolean if the timer should occur repeatedly or only once


ReturnsThe ID of the timer that was started


Image:32px-Ambox_warning_orange.png Note: Timer IDs are never used twice. You can use KillTimer() on a timer ID and it won't matter if it's running or not.


Image:32px-Circle-style-warning.png Important Note: The function that should be called, must be public, meaning it has to be forwarded.


Image:32px-Ambox_warning_orange.png Note: The use of many timers will result in increased memory/cpu usage.


forward message();
 
public OnGameModeInit()
{
    print("Starting timer...");
    SetTimer("message", 1000, false); // Set a timer of 1000 miliseconds (1 second)
}
 
public message()
{
    print("1 second has passed.");
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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