ShowPlayerDialog
From SA-MP Wiki
Shows the player a synchronous (only one at a time) dialog box.
(playerid, dialogid, style, caption[], info[], button1[], button2[])
| playerid | The ID of the player to show the dialog to. |
| dialogid | An ID to assign this dialog to, so responses can be processed. Max dialogid is 32767. Using negative values will close any open dialog. |
| style | The style of the dialog. |
| caption[] | The title at the top of the dialog. The length of the caption can not exceed more than 64 characters before it starts to cut off. |
| info[] | The text to display in the dialog. Use \n to start a new line and \t to tabulate. |
| button1[] | The text on the left button. |
| button2[] | The text on the right button. Leave it blank ( "" ) to hide it. |
| Returns | This function doesn't return a specific value |
// Define the dialog IDs either with an enum: enum { DIALOG_LOGIN, DIALOG_WELCOME, DIALOG_WEAPONS } // or with the more common method, defines: #define DIALOG_LOGIN 1 #define DIALOG_WELCOME 2 #define DIALOG_WEAPONS 3 // Enums are recommended, as you don't have to keep track of used IDs. However, enums use memory to store the defines, whereas defines are processed in the 'pre-processor' (compiling) stage. //example for DIALOG_STYLE_MSGBOX ShowPlayerDialog(playerid, DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Notice", "You connected to the server", "Close", ""); //example for DIALOG_STYLE_INPUT ShowPlayerDialog(playerid,DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Enter your password below:", "Login", "Cancel"); //example for DIALOG_STYLE_LIST ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "AK47\nM4\nSniper Rifle", "Option 1", "Option 2"); //example for DIALOG_STYLE_PASSWORD ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Enter your password below:", "Login", "Cancel");
| Note: It is recommended to use enumerations (see above) or definitions to determine which IDs dialogs have, to avoid confusion in the future. |
| Note: Use color embedding for multiple colors in the text. |
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Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
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Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnDialogResponse: Called when a player responds to a dialog.
