TextDrawSetPreviewModel

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TextDrawSetPreviewModel was added in SA-MP 0.3x This function was added in SA-MP 0.3x and will not work in earlier versions!


Description:

Set the model for a textdraw model preview. Click here to see this function's effect.


Parameters:
(Text:text, modelindex)
textThe textdraw id that will display the 3D preview.
modelindexThe GTA SA or SA:MP model ID to display.


Return Values:

This function does not return any specific values.


Example Usage:

new Text:textdraw;
 
public OnGameModeInit()
{
	textdraw = TextDrawCreate(320.0, 240.0, "_");
	TextDrawFont(textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
	TextDrawUseBox(textdraw, 1);
	TextDrawBoxColor(textdraw, 0x000000FF);
	TextDrawTextSize(textdraw, 40.0, 40.0);
	TextDrawSetPreviewModel(textdraw, 411); //Display model 411 (Infernus)
        //TextDrawSetPreviewModel(textdraw, 1); //Display model 1 (CJ Skin)
        //TextDrawSetPreviewModel(textdraw, 18646); //Display model 18646 (Police light object)
 
	//You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
	return 1;
}
Image:32px-Circle-style-warning.png

Important
Note

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.


Tip

Image:Light_bulb_icon.png

Use TextDrawBackgroundColor to set the background color behind the model.


Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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