TextDrawUseBox

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Description:

Toggle whether a textdraw uses a box or not.


Parameters:
(Text:text, use)
textThe ID of the text textdraw to toggle the box of.
use1 to show a box or 0 to not show a box.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the textdraw specified does not exist.


Example Usage:

new Text:MyTextdraw;
 
public OnGameModeInit()
{
    MyTextDraw = TextDrawCreate(100.0, 33.0, "Example TextDraw");
    TextDrawUseBox(MyTextDraw, 1); // Toggle box ON
    return 1;
}
Image:32px-Ambox_warning_orange.png

Note

If the textdraw is already shown, it must be re-shown (TextDrawShowForAll/TextDrawShowForPlayer) to show the changes of this function.


Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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