GetPlayerFacingAngle

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{{Param|&Float:ang|The Float to store the angle in, passed by reference.}} {{Param|&Float:ang|The Float to store the angle in, passed by reference.}}
-{{Return|This function does not return any specific values.+{{ReturnsSuccess||This means the player does not exist.
* The player's angle is stored in the specified variable.}} * The player's angle is stored in the specified variable.}}

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Description:

Gets the angle a player is facing.


Parameters:
(playerid, &Float:ang)
playeridThe player you want to get the angle of.
&Float:angThe Float to store the angle in, passed by reference.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the player does not exist.
  • The player's angle is stored in the specified variable.


Image:32px-Circle-style-warning.png

Important
Note

Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.


Image:32px-Ambox_warning_orange.png

Note

Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.


Example Usage:

new Float:Angle, string[26];
GetPlayerFacingAngle(playerid, Angle);
format(string, sizeof(string), "Your facing angle: %0.2f", Angle);
SendClientMessage(playerid, 0xFFFFFFFF, string);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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