GetPlayerName

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{{Param|len|The length of the string that should be stored. Recommended to be 'MAX_PLAYER_NAME'.}} {{Param|len|The length of the string that should be stored. Recommended to be 'MAX_PLAYER_NAME'.}}
-{{Returns|The length of the player's name. 0 if player specified doesn't exist.}}+{{Returns|The length of the player's name. 0 if player specified doesn't exist.
 +* The player's name is stored in the specified array.}}
{{note| {{note|

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Description:

Get a player's name.


Parameters:
(playerid, const name[], len)
playeridThe ID of the player to get the name of.
const name[]An array into which to store the name, passed by reference.
lenThe length of the string that should be stored. Recommended to be 'MAX_PLAYER_NAME'.


Return Values:

The length of the player's name. 0 if player specified doesn't exist.
  • The player's name is stored in the specified array.


Image:32px-Ambox_warning_orange.png

Note

A player's name can be up to 24 characters long (as of 0.3d R2) by using SetPlayerName. This is defined in a_samp.inc as MAX_PLAYER_NAME. However, the client can only join with a nickname between 3 and 20 characters, otherwise the connection will be rejected and the player has to quit to choose a valid name.


Example Usage:

public OnPlayerConnect(playerid)
{
    // Get the name of the player that connected and display a join message to other players
 
    new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
 
    format(string, sizeof(string), "%s has joined the server.", name);
    SendClientMessageToAll(0xC4C4C4FF, string);
 
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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