GetPlayerObjectRot

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Revision as of 14:29, 1 February 2014
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{{Scripting}} {{Scripting}}
-{{Description|Use this function to get the object' s current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.}}+{{Description|Use this function to get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.}}
{{Parameters|playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ}} {{Parameters|playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ}}
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{{Param|Float:Z|The variable to store the Z rotation, passed by reference.}} {{Param|Float:Z|The variable to store the Z rotation, passed by reference.}}
-{{NoReturn}}+{{Return|This function does not return any specific values.
 +* The object's rotation is stored in the specified variables.}}
 +{{Example}}
<pawn> <pawn>
-GetPlayerObjectRot( playerid, objectid, RotX, RotY, RotZ );+GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);
</pawn> </pawn>

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Description:

Use this function to get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.


Parameters:
(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
playeridThe player you associated this object to.
objectidThe objectid of the object you want to get the rotation from.
Float:XThe variable to store the X rotation, passed by reference.
Float:YThe variable to store the Y rotation, passed by reference.
Float:ZThe variable to store the Z rotation, passed by reference.


Return Values:

This function does not return any specific values.
  • The object's rotation is stored in the specified variables.


Example Usage:

GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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