InterpolateCameraLookAt
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| Revision as of 19:15, 11 June 2012 Drebin (Talk | contribs) ← Previous diff |
Revision as of 05:08, 12 June 2012 Smithy (Talk | contribs) (Yes, it does.) Next diff → |
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Revision as of 05:08, 12 June 2012
Interpolate a player's camera's 'look at' point between two coordinates with a set speed. Can be be used with InterpolateCameraPos.
(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT)
| playerid | The ID of the player the camera should be moved for |
| Float:FromX | The X position the camera should start to move from |
| Float:FromY | The Y position the camera should start to move from |
| Float:FromZ | The Z position the camera should start to move from |
| Float:ToX | The X position the camera should move to |
| Float:ToY | The Y position the camera should move to |
| Float:ToZ | The Z position the camera should move to |
| time | Time in milliseconds to complete interpolation |
| cut | The jumpcut to use. Defaults to CAMERA_CUT. Set to CAMERA_MOVE for interpolation |
| Returns | This function doesn't return a specific value |
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- InterpolateCameraPos: Move a player's camera from one location to another.
- SetPlayerCameraLookAt: Set where a player's camera should face.
- SetPlayerCameraPos: Set a player's camera position.
