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IsPlayerAttachedObjectSlotUsed was added in SA-MP 0.3c This function was added in SA-MP 0.3c and will not work in earlier versions!


Check if a player has an object attached in the specified index (slot).

(playerid, index)
playeridThe ID of the player to check.
indexThe index (slot) to check.

Return Values:

  • 1: The specified slot is used for an attached object.
  • 0: The specified slot is not in use for an attached object.

Example Usage:

stock CountAttachedObjects(playerid)
    new count;
    for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
        if(IsPlayerAttachedObjectSlotUsed(playerid, i)) count++;
    return count;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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