OnPlayerCommandText

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Revision as of 11:04, 3 May 2012; view current revision
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This callback is called when a player enters a command into the client chat window, e.g. /help.


Parameters:
(playerid, cmdtext[])
playeridThe ID of the player that executed the command.
cmdtext[]The command that was executed (including the slash).


Returns0 if the command was not processed, otherwise 1.


public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/help", true))
    {
        SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: This is the /help command!");
        return 1;
        // Returning 1 informs the server that the command has been processed.
        // OnPlayerCommandText won't be called in other scripts.
    }
    return 0;
    // Returning 0 informs the server that the command hasn't been processed by this script.
    // OnPlayerCommandText will be called in other scripts until one returns 1.
    // If no scripts return 1, the 'SERVER: Unknown Command' message will be shown.
}

Related Callbacks

The following callbacks might be useful as well, as they're related to this callback in one way or another.

  • OnPlayerText: Called when a player sends a message via the chat.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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