OnPlayerTakeDamage

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Revision as of 22:10, 5 February 2017
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(GetPlayerHealth/Armour note)
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Revision as of 13:34, 13 June 2017
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Line 38: Line 38:
GetWeaponName(weaponid, weaponName, sizeof (weaponName)); GetWeaponName(weaponid, weaponName, sizeof (weaponName));
- format(infoString, sizeof(infoString), "%s has made %.0f damage to %s, weapon: %s", attackerName, amount, victimName, weaponName);+ format(infoString, sizeof(infoString), "%s has made %.0f damage to %s, weapon: %s, bodypart: %d", attackerName, amount, victimName, weaponName, bodypart);
SendClientMessageToAll(-1, infoString); SendClientMessageToAll(-1, infoString);
} }

Revision as of 13:34, 13 June 2017



Description:

This callback is called when a player takes damage.


OnPlayerTakeDamage was added in SA-MP 0.3d This callback was added in SA-MP 0.3d and will not work in earlier versions!


Parameters:
(playerid, issuerid, Float:amount, weaponid, bodypart)
playeridThe ID of the player that took damage.
issueridThe ID of the player that caused the damage. INVALID_PLAYER_ID if self-inflicted.
amountThe amount of damage the player took (health and armour combined).
weaponidThe ID of the weapon/reason for the damage.
bodypartThe body part that was hit. (NOTE: This parameter was added in 0.3z. Leave it out if using an older version!)


Return Values:

  • 1 - Callback will not be called in other filterscripts.
  • 0 - Allows this callback to be called in other filterscripts.
  • It is always called first in filterscripts so returning 1 there blocks other filterscripts from seeing it


Image:32px-Circle-style-warning.png

Important
Note

GetPlayerHealth and GetPlayerArmour will return the old amounts of the player before this callback.


Image:32px-Ambox_warning_orange.png

Note

The weaponid will return 37 (flame thrower) from any fire sources (e.g. molotov, 18)


Example - Debugging

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    if(issuerid != INVALID_PLAYER_ID) // If not self-inflicted
    {
        new
            infoString[128],
            weaponName[24],
            victimName[MAX_PLAYER_NAME],
            attackerName[MAX_PLAYER_NAME];
 
        GetPlayerName(playerid, victimName, sizeof (victimName));
        GetPlayerName(issuerid, attackerName, sizeof (attackerName));
 
        GetWeaponName(weaponid, weaponName, sizeof (weaponName));
 
        format(infoString, sizeof(infoString), "%s has made %.0f damage to %s, weapon: %s, bodypart: %d", attackerName, amount, victimName, weaponName, bodypart);
        SendClientMessageToAll(-1, infoString);
    }
    return 1;
}

Example - One-shot-kill sniper headshots

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
    {
        // One shot to the head to kill with sniper rifle
        SetPlayerHealth(playerid, 0.0);
    }
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

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