OnPlayerWeaponShot

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* 0 - Prevent the bullet from causing damage. * 0 - Prevent the bullet from causing damage.
* 1 - Allow the bullet to cause damage. * 1 - Allow the bullet to cause damage.
-* It is always called first in filterscripts so returning 0 there also blocks other filterscripts from seeing it.}}+* It is always called first in filterscripts so returning 0 there also blocks other scripts from seeing it.}}
{{notes2| {{notes2|

Current revision



OnPlayerWeaponShot was added in SA-MP 0.3z This callback was added in SA-MP 0.3z and will not work in earlier versions!


Description:

This callback is called when a player fires a shot from a weapon. Only bullet weapons are supported. Only passenger drive-by is supported (not driver drive-by, and not sea sparrow / hunter shots).


Parameters:
(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
playeridThe ID of the player that shot a weapon.
weaponidThe ID of the weapon shot by the player.
hittypeThe type of thing the shot hit (none, player, vehicle, or (player)object).
hitidThe ID of the player, vehicle or object that was hit.
fXThe X coordinate that the shot hit.
fYThe Y coordinate that the shot hit.
fZThe Z coordinate that the shot hit.


Return Values:

  • 0 - Prevent the bullet from causing damage.
  • 1 - Allow the bullet to cause damage.
  • It is always called first in filterscripts so returning 0 there also blocks other scripts from seeing it.


Image:32px-Circle-style-warning.png

Important
Notes

  • This callback is only called when lag compensation is enabled.
  • Isn't called if you fired in vehicle as driver or if you are looking behind with the aim enabled (shooting in air).
  • Fixed in SA-MP 0.3.7: If fake weapon data is sent by a malicious user, other player clients may freeze or crash. To combat this, check if the reported weaponid can actually fire bullets.


Image:32px-Ambox_warning_orange.png

Note

If hittype is:

- BULLET_HIT_TYPE_NONE: the fX, fY and fZ parameters are normal coordinates, will give 0.0 for coordinates if nothing was hit (e.g. far object that the bullet can't reach);
- Others: the fX, fY and fZ are offsets relative to the hitid.


Example Usage:

public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    new szString[144];
    format(szString, sizeof(szString), "Weapon %i fired. hittype: %i   hitid: %i   pos: %f, %f, %f", weaponid, hittype, hitid, fX, fY, fZ);
    SendClientMessage(playerid, -1, szString);
 
    return 1;
}
Tip

Image:Light_bulb_icon.png

GetPlayerLastShotVectors can be used in this callback for more detailed bullet vector information.


Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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