OnVehicleDeath
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(Difference between revisions)
| Revision as of 22:33, 25 November 2010 Kernell (Talk | contribs) (Added link on Russian version) ← Previous diff |
Revision as of 09:44, 23 January 2011 LaZ (Talk | contribs) (I'd done some testing and the killerid parameter doesn't exit, although it's defined like that in a_samp.inc.) Next diff → |
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| Line 4: | Line 4: | ||
| {{Description|This callback is called when a vehicle dies/explodes.}} | {{Description|This callback is called when a vehicle dies/explodes.}} | ||
| - | {{Parameters|vehicleid, killerid}} | + | {{Parameters|vehicleid}} |
| {{Param|vehicleid|The ID of the vehicle that 'died'.}} | {{Param|vehicleid|The ID of the vehicle that 'died'.}} | ||
| - | {{Param|killerid|The ID of the player that caused the vehicle to 'die'.}} | ||
| {{NoReturn}} | {{NoReturn}} | ||
| Line 13: | Line 12: | ||
| <pawn> | <pawn> | ||
| - | public OnVehicleDeath(vehicleid, killerid) | + | public OnVehicleDeath(vehicleid) |
| { | { | ||
| new string[40]; | new string[40]; | ||
| - | if(killerid == INVALID_PLAYER_ID) format(string, sizeof(string), "Vehicle %i was destroyed.", vehicleid); | + | format(string, sizeof(string), "Vehicle %i was destroyed.", vehicleid); |
| - | else format(string, sizeof(string), "Vehicle %i was destroyed by ID %i", vehicleid, killerid); | + | |
| SendClientMessageToAll(0xFFFFFFFF, string); | SendClientMessageToAll(0xFFFFFFFF, string); | ||
| return 1; | return 1; | ||
Revision as of 09:44, 23 January 2011
This callback is called when a vehicle dies/explodes.
(vehicleid)
| vehicleid | The ID of the vehicle that 'died'. |
| Returns | This function doesn't return a specific value |
public OnVehicleDeath(vehicleid) { new string[40]; format(string, sizeof(string), "Vehicle %i was destroyed.", vehicleid); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnVehicleSpawn: Called when a vehicle respawns.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetVehicleHealth: Set the health of a vehicle.
