PlayerTextDrawUseBox

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Revision as of 14:24, 7 April 2012
Drebin (Talk | contribs)

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Current revision
Garsino (Talk | contribs)
(Actually, in this example, you should assign the player TD ID into an array (for later use))
Line 14: Line 14:
<pawn> <pawn>
-new PlayerText:MyTD;+new PlayerText:MyTD[MAX_PLAYERS];
public OnPlayerConnect(playerid) public OnPlayerConnect(playerid)
{ {
- MyTD = CreatePlayerTextDraw(playerid, 40.0, 140.0,"_~N~Example text!~N~_");+ MyTD[playerid] = CreatePlayerTextDraw(playerid, 40.0, 140.0, "_~N~Example text!~N~_");
- PlayerTextDrawUseBox(playerid, MyTD, 1);+ PlayerTextDrawUseBox(playerid, MyTD[playerid], 1);
- PlayerTextDrawBoxColor(playerid, MyTD, 0x00000066); // Set the box color to a semi-transparent black+ PlayerTextDrawBoxColor(playerid, MyTD[playerid], 0x00000066); // Set the box color to a semi-transparent black
return 1; return 1;
} }

Current revision


PlayerTextDrawUseBox was added in SA-MP 0.3x This feature (player-textdraws) was added in SA-MP 0.3e and will not work in earlier versions!


Toggle the box on a player-textdraw.


Parameters:
(playerid, PlayerText:text, use)
playeridThe ID of the player whose textdraw to toggle the box of
textThe ID of the player-textdraw to toggle the box of
use1 to use a box or 0 to not use a box


ReturnsThis function doesn't return a specific value


new PlayerText:MyTD[MAX_PLAYERS];
 
public OnPlayerConnect(playerid)
{
    MyTD[playerid] = CreatePlayerTextDraw(playerid, 40.0, 140.0, "_~N~Example text!~N~_");
    PlayerTextDrawUseBox(playerid, MyTD[playerid], 1);
    PlayerTextDrawBoxColor(playerid, MyTD[playerid], 0x00000066); // Set the box color to a semi-transparent black
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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