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Adds a 'static' vehicle (models are pre-loaded for players)to the gamemode. Differs from AddStaticVehicle in only one way: allows a respawn time to be set for when the vehicle is left unoccupied by the driver.

(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren=0)
modelidThe Model ID for the vehicle.
Float:spawn_XThe X-coordinate for the vehicle.
Float:spawn_YThe Y-coordinate for the vehicle.
Float:spawn_ZThe Z-coordinate for the vehicle.
Float:z_angleThe facing - angle for the vehicle.
color1The primary color ID.
color2The secondary color ID.
respawn_delayThe delay until the car is respawned without a driver, in seconds.
addsirenAdded in 0.3.7; will not work in earlier versions. Has a default value 0. Enables the vehicle to have a siren, providing the vehicle has a horn.

Return Values:

  • The vehicle ID of the vehicle created (1 - MAX_VEHICLES).
  • INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).

Example Usage:

public OnGameModeInit()
    // Add a Hydra (520) to the game that will respawn 15 seconds after being left
    AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15);
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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