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CreatePlayerTextDraw was added in SA-MP 0.3e This feature (player-textdraws) was added in SA-MP 0.3e and will not work in earlier versions!


Creates a textdraw for a single player. This can be used as a way around the global text-draw limit.

(playerid, Float:x, Float:y, text[])
playeridThe ID of the player to create the textdraw for
text[]The text in the textdraw.

Return Values:

The ID of the created textdraw

Default preferences of the textdraw that have just been created

Parameter Value
Alignment 1
Use box 0
Shadow 2
Outline 0
Font 1
Proportional 1
Selectable 0

Example Usage:

// This variable is used to store the id of the textdraw
// so that we can use it throught the script
new PlayerText:welcomeText[MAX_PLAYERS];
public OnPlayerConnect(playerid)
    // First, create the textdraw
    welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my SA-MP server");
    // Now show it
    PlayerTextDrawShow(playerid, welcomeText[playerid]);


  • If you choose values for y that are less than 1, the first text row will be invisible and only the shadow is visible.
  • text[] must NOT be empty or the server will crash! If you need a textdraw that shows nothing, use " " (a space) or _ (underscore)
  • If the last character in the text is a space (" "), the text will all be blank.
  • If part of the text is off-screen, the color of the text will not show, only the shadow (if enabled) will.



This applies ONLY to sa-mp versions before 0.3z:

  • Maximum length of textdraw is 800 characters. Longer text will crash the client in older versions.
  • If you use color codes (such as ~R~ ~G~) beyond 255th character the client will crash trying to display the textdraw.



Keyboard key mapping codes (such as ~k~~VEHICLE_ENTER_EXIT~ Doesn't work beyond 255th character.



  • The x,y coordinate is the top left coordinate for the text draw area based on a 640x448 "canvas" (irrespective of screen resolution). If you plan on using TextDrawAlignment with alignment 3 (right), the x,y coordinate is the top right coordinate for the text draw.
  • This function merely CREATES the textdraw, you must use PlayerTextDrawShow to show it to a player.
  • It is recommended to use WHOLE numbers instead of decimal positions when creating player textdraws to ensure resolution friendly design.



Player-textdraws are automatically destroyed when a player disconnects.

Related Functions

The following functions may be helpful as they relate to this function in one way or another.

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