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Give money to or take money from a player.

(playerid, money)
playeridThe ID of the player to give money to or take money from.
moneyThe amount of money to give the player. Use a minus value to take money.

Return Values:

  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the player is not connected.

Example Usage:

public OnPlayerDeath(playerid, killerid, reason)
    if(killerid != INVALID_PLAYER_ID)
       // Award $1000 to the killer
       GivePlayerMoney(killerid, 1000);
       SendClientMessage(killerid, -1, "You have been awarded $1000 for the kill.");
    // Take $500 from the player who died.
    GivePlayerMoney(playerid, -500);

Related Functions

The following functions may be helpful as they relate to this function in one way or another.

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