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Stops a gangzone flashing for all players.

zoneThe ID of the zone to stop flashing. Returned by GangZoneCreate.

Return Values:

  • 1: The function executed successfully. Success is reported even if the gang zone wasn't flashing to begin with.
  • 0: The function failed to execute. The gangzone specified does not exist.

Example Usage:

new gangzone;
public OnGameModeInit()
    gangzone = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319);
    return 1;
public OnPlayerDeath(playerid, killerid, reason)
    GangZoneFlashForAll(gangzone, COLOR_RED);
    return 1;
public OnPlayerSpawn(playerid)
    return 1;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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