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IsPlayerStreamedIn was added in SA-MP 0.3a This function was added in SA-MP 0.3a and will not work in earlier versions!


Checks if a player is streamed in another player's client.

(playerid, forplayerid)
playeridThe ID of the player to check is streamed in.
forplayeridThe ID of the player to check if playerid is streamed in for.

Return Values:

  • 1: The player is streamed in.
  • 0: The player is not streamed in.



Players aren't streamed in on their own client, so if playerid is the same as forplayerid it will return false!



Players stream out if they are more than 150 meters away (see server.cfg - stream_distance)

Example Usage:

if(IsPlayerStreamedIn(playerid, 0)) SendClientMessage(playerid, -1, "ID 0 can see you.");

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