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This callback is called when a player enters the checkpoint set for that player.



This callback can also be called by NPC.

playeridThe player who entered the checkpoint.

Return Values:

This callback does not handle returns.
  • It is always called first in filterscripts.

Example Usage:

//In this example, a checkpoint is created for the player when spawning,
//which creates a vehicle and disables the checkpoint.
public OnPlayerSpawn(playerid)
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
    return 1;
public OnPlayerEnterCheckpoint(playerid)
    CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000);
    return 1;

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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