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SelectTextDraw was added in SA-MP 0.3e This function was added in SA-MP 0.3e and will not work in earlier versions!


Display the cursor and allow the player to select a textdraw



TextDrawSetSelectable or PlayerTextDrawSetSelectable MUST be used first, to allow a textdraw to be selectable.

(playerid, hovercolor)
playeridThe ID of the player that should be able to select a textdraw
hovercolorThe color of the textdraw when hovering over with mouse (RGBA)

Return Values:

This function does not return any specific values.



It is the TEXT which will be highlighted when hovered over, NOT the box (if one is shown).

Example Usage:

public OnPlayerCommandText(playerid, cmdtext[])
    if(!strcmp(cmdtext, "/tdselect", true))
        SelectTextDraw(playerid, 0x00FF00FF); // Highlight green when hovering over
        SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Please select a textdraw!");
        return 1;
    return 0;

Related Functions

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Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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