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SetActorFacingAngle was added in SA-MP 0.3.7 This function was added in SA-MP 0.3.7 and will not work in earlier versions!


Set the facing angle of an actor.

(actorid, Float:ang)
actoridThe ID of the actor to set the facing angle of. Returned by CreateActor.
angThe facing angle to set for the actor.

Return Values:

  • 1: The function was executed successfully.
  • 0: The function failed to execute. The actor specified does not exist.



Players will see actor's facing angle changed only when it is restreamed to them (fixed in client 0.3.7 R2).



  • When you set angle exceeding 360.0 degrees, actor will always face north (angle 0.0).
  • When creating an actor with CreateActor, you specify it's facing angle. You do not need to use this function unless you want to change its facing angle later.

new MyActor;
public OnGameModeInit()
    MyActor = CreateActor(...);
    return 1;
// Somewhere else
SetActorFacingAngle(MyActor, 180.0);

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