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Sets whether a textdraw can be selected (clicked on) or not

TextDrawSetSelectable was added in SA-MP 0.3e This function was added in SA-MP 0.3e and will not work in earlier versions!

(Text:text, set)
textThe ID of the textdraw to make selectable.
set1 to make it selectable, or 0 to make it not selectable.

Return Values:

This function does not return any specific values.



TextDrawSetSelectable must be used BEFORE the textdraw is shown to players for it to be selectable.



Use TextDrawTextSize to define the clickable area.

public OnPlayerCommandText(playerid, cmdtext[])
    if(!strcmp(cmdtext, "/selectd", true))
        for(new i = 0; i < MAX_TEXT_DRAWS; i++) TextDrawSetSelectable(Text:i, 1);
        SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All textdraws can be selected now!");
        return 1;
    return 0;

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • SelectTextDraw: Enables the mouse, so the player can select a textdraw

Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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