ForceClassSelection

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{{note2|The player will not return to class selection until they re-spawn. This can be achieved with [[TogglePlayerSpectating]], as seen in the below example.}} {{note2|The player will not return to class selection until they re-spawn. This can be achieved with [[TogglePlayerSpectating]], as seen in the below example.}}
-{{note2|This function does not perform a [[OnPlayerStateChange|state change]] to PLAYER_STATE_WASTED, as is listed [[State|here]].}}+{{note2|This function does not perform a [[OnPlayerStateChange|state change]] to PLAYER_STATE_WASTED when combined with TogglePlayerSpectating (see example below), as is listed [[State|here]].}}
<pawn> <pawn>

Revision as of 20:53, 10 February 2019



Description:

Forces a player to go back to class selection.


Parameters:
(playerid)
playeridThe player to send back to class selection.


Return Values:

This function does not return any specific values.


Image:32px-Circle-style-warning.png

Important
Note

The player will not return to class selection until they re-spawn. This can be achieved with TogglePlayerSpectating, as seen in the below example.


Image:32px-Circle-style-warning.png

Important
Note

This function does not perform a state change to PLAYER_STATE_WASTED when combined with TogglePlayerSpectating (see example below), as is listed here.


if(!strcmp(cmdtext, "/class", true))
{
    ForceClassSelection(playerid);
    TogglePlayerSpectating(playerid, true);
    TogglePlayerSpectating(playerid, false);
    return 1;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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