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This callback is called when a player connects to the server.

playeridThe ID of the player that connected.

Return Values:

  • 0 - Will prevent other filterscripts from receiving this callback.
  • 1 - Indicates that this callback will be passed to the next filterscript.
  • It is always called first in filterscripts.

Example Usage:

public OnPlayerConnect(playerid)
    new string[64], pName[MAX_PLAYER_NAME];
    format(string,sizeof string,"%s has joined the server. Welcome!",pName);
    return 1;

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

  • OnNPCConnect: Gets called when the NPC successfully connects to the server.
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