RemoveBuildingForPlayer

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Revision as of 19:25, 12 September 2011
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{{Parameters|playerid}} {{Parameters|playerid}}
-{{Param|playerid|ID of the player of whom you want to get the animation index of.}}+{{Param|playerid|ID of the player that you want to remove the models for.}}
-{{Param|modelid|The [[Game_Object_ID_List|model]] you want to use.}}+{{Param|modelid|The [[Game_Object_ID_List|model]] you want to remove.}}
{{Param|Float:fX|The X coordinate where you want to delete a model.}} {{Param|Float:fX|The X coordinate where you want to delete a model.}}
{{Param|Float:fY|The Y coordinate where you want to delete a model.}} {{Param|Float:fY|The Y coordinate where you want to delete a model.}}
{{Param|Float:fZ|The Z coordinate where you want to delete a model.}} {{Param|Float:fZ|The Z coordinate where you want to delete a model.}}
-{{Param|Float:fRadius|The range within the models needs to be deleted.}}+{{Param|Float:fRadius|The range the models needs to be deleted in.}}
{{Returns|This function doesn't return a specific value}} {{Returns|This function doesn't return a specific value}}

Revision as of 17:45, 13 September 2011




Description:

Removes a standard San Andreas model for one player within a specified range.


RemoveBuildingForPlayer was added in SA-MP 0.3d This function was added in SA-MP 0.3d and will not work in earlier versions!


Parameters:
(playerid)
playeridID of the player that you want to remove the models for.
modelidThe model you want to remove.
Float:fXThe X coordinate where you want to delete a model.
Float:fYThe Y coordinate where you want to delete a model.
Float:fZThe Z coordinate where you want to delete a model.
Float:fRadiusThe range the models needs to be deleted in.

Return Values:

This function doesn't return a specific value


Example

public OnPlayerConnect(playerid)
{
    /* When the player connects model "615" which is veg_tree3 will get deleted within a range of 200.0 
from the points: 0.0, 0.0, 0.0 which is the center of San Andreas. */
    RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
    return 1;
}
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