RemoveBuildingForPlayer

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Revision as of 17:16, 5 December 2011
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Line 6: Line 6:
{{AddedIn0.3d|function}} {{AddedIn0.3d|function}}
-{{Note|You cannot natively restore a building for a player after RemoveBuildingForPlayer has been called, however you can use an include such as the Global Remove Building include produced by funky1234 here: http://forum.sa-mp.com/showthread.php?p=1551937}}+{{Note|"You cannot natively restore a building for a player after RemoveBuildingForPlayer has been called, however you can use an include such as the Global Remove Building include produced by funky1234 here: http://forum.sa-mp.com/showthread.php?p=1551937"}}
{{Parameters|playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius}} {{Parameters|playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius}}

Revision as of 17:17, 5 December 2011




Description:

Removes a standard San Andreas model for a single player within a specified range.


RemoveBuildingForPlayer was added in SA-MP 0.3d This function was added in SA-MP 0.3d and will not work in earlier versions!


Image:32px-Ambox_warning_orange.png

Note

{{{1}}}


Parameters:
(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius)
playeridThe ID of the player to remove the objects for.
modelidThe model to remove.
Float:fXThe X coordinate around which the objects will be removed.
Float:fYThe Y coordinate around which the objects will be removed.
Float:fZThe Z coordinate around which the objects will be removed.
Float:fRadiusThe radius. Objects within this radius from the coordinates above will be removed.

Return Values:

This function does not return any specific values.


public OnPlayerConnect(playerid)
{
    /* When the player connects model "615" which is veg_tree3 will be deleted within a range of 200.0 
from the point: 0.0, 0.0, 0.0, which is the center of San Andreas. */
    RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
    return 1;
}

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