RemoveBuildingForPlayer

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funky1234's Global Remove Building include: http://forum.sa-mp.com/showthread.php?p=1551937 funky1234's Global Remove Building include: http://forum.sa-mp.com/showthread.php?p=1551937
-{{note|Remember to also remove the LOD object, JernejL's Map Editor support this.}}+{{note|Remember to also remove the low-detail LOD object, JernejL's Map Editor support this.}}
<pawn> <pawn>

Revision as of 15:19, 6 December 2011




Description:

Removes a standard San Andreas model for a single player within a specified range.


RemoveBuildingForPlayer was added in SA-MP 0.3d This function was added in SA-MP 0.3d and will not work in earlier versions!


Parameters:
(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius)
playeridThe ID of the player to remove the objects for.
modelidThe model to remove.
Float:fXThe X coordinate around which the objects will be removed.
Float:fYThe Y coordinate around which the objects will be removed.
Float:fZThe Z coordinate around which the objects will be removed.
Float:fRadiusThe radius. Objects within this radius from the coordinates above will be removed.


Return Values:

This function does not return any specific values.


Image:32px-Ambox_warning_orange.png

Note

You cannot natively restore objects removed with RemoveBuildingForPlayer, however the Global Remove Building include produced by funky1234 (link below) supports this.

funky1234's Global Remove Building include: http://forum.sa-mp.com/showthread.php?p=1551937

Image:32px-Ambox_warning_orange.png

Note

Remember to also remove the low-detail LOD object, JernejL's Map Editor support this.


public OnPlayerConnect(playerid)
{
    // When the player connects model "615" which is veg_tree3 will be deleted within a range of 200.0 
    // from the point: 0.0, 0.0, 0.0, which is the center of San Andreas.
    RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
    return 1;
}

Related Functions

The following functions may be helpful as they relate to this function in one way or another.


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