RemoveBuildingForPlayer

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Revision as of 19:03, 25 April 2014
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Line 14: Line 14:
{{NoReturn}} {{NoReturn}}
 +{{Notes2|
 +* There appears to be a limit of around 1000 lines/objects. There is no workaround.
 +* When removing the same object for a player, they will crash. Commonly, players crash when reconnecting to the server because the server removes buildings on OnPlayerConnect.}}
-JernejL's Map Editor: http://forum.sa-mp.com/showthread.php?t=282801+{{note|This function also removes [https://gtamods.com/wiki/OCCL OCCL] zones irrespective of the specified model.}}
{{Example}} {{Example}}
Line 27: Line 30:
} }
</pawn> </pawn>
 +
 +{{Note|In SA-MP 0.3.7 you can use -1 for the modelid to remove all objects within the specified radius.}}
 +
 +{{Example}}
 +<pawn>
 +public OnPlayerConnect(playerid)
 +{
 + // When the player connects, all map objects will be removed.
 + RemoveBuildingForPlayer(playerid, -1, 0.0, 0.0, 0.0, 6000.0);
 + return 1;
 +}
 +</pawn>
 +
 +===External Links===
 +* [http://forum.sa-mp.com/showthread.php?t=282801 JernejL's Map Editor]
{{RelatedFunctions}} {{RelatedFunctions}}

Current revision



RemoveBuildingForPlayer was added in SA-MP 0.3d This function was added in SA-MP 0.3d and will not work in earlier versions!


Description:

Removes a standard San Andreas model for a single player within a specified range.


Parameters:
(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius)
playeridThe ID of the player to remove the objects for.
modelidThe model to remove.
Float:fXThe X coordinate around which the objects will be removed.
Float:fYThe Y coordinate around which the objects will be removed.
Float:fZThe Z coordinate around which the objects will be removed.
Float:fRadiusThe radius around the specified point to remove objects with the specified model.


Return Values:

This function does not return any specific values.


Image:32px-Circle-style-warning.png

Important
Notes

  • There appears to be a limit of around 1000 lines/objects. There is no workaround.
  • When removing the same object for a player, they will crash. Commonly, players crash when reconnecting to the server because the server removes buildings on OnPlayerConnect.


Image:32px-Ambox_warning_orange.png

Note

This function also removes OCCL zones irrespective of the specified model.


Example Usage:

public OnPlayerConnect(playerid)
{
    // When the player connects, objects with model 615 will be removed within a
    // range of 200.0 from the point 0.0, 0.0, 0.0, which is the center of San Andreas.
    RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
    return 1;
}
Image:32px-Ambox_warning_orange.png

Note

In SA-MP 0.3.7 you can use -1 for the modelid to remove all objects within the specified radius.


Example Usage:

public OnPlayerConnect(playerid)
{
    // When the player connects, all map objects will be removed.
    RemoveBuildingForPlayer(playerid, -1, 0.0, 0.0, 0.0, 6000.0);
    return 1;
}

External Links

Related Functions

The following functions may be helpful as they relate to this function in one way or another.

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